Notably, Sea Dogs are actually superior on the Leadership-to-Health ratio, compared to Pirates, (85% to a Pirate's 80%) The only significant advantage Pirates have is greater general mobility -and I frame it as 'general mobility' because Pirates and Sea Dogs will generally make first contact with enemy forces on the same turn, assuming a headlong charge, thanks to Running. Though do note that Pirates -as well as Sea Dogs- are treated as humans for several purposes, such as Wolf Cry. You'll generally have more problems from eg Swordsmen. The Legend even ensures you'll get Hordes of Sea Dogs, so it's not like you'll fall back on Pirates by virtue of running out of Sea Dogs, not past the very early game.Īs enemies, Pirates are just a particularly uninteresting 3-Speed melee unit. In the end, the main flaw with Pirates is that Sea Dogs largely outclass them. It's more meaningful on player units, later in the game, but it's still kind of boring even when it matters. I do approve of The Legend moving away from the Heroes model of Morale, as it's a really swingy form of randomness, but Morale is sadly a bit underwhelming in The Legend, especially on units with low Attack and Defense, such as Pirates. Even the crit modification isn't notable, since unit crit chance varies by a fairly wide margin anyway. The fact that they have Marine would be notable if Morale worked like it does in the Heroes of Might and Magic games (Where positive Morale gives a chance of a second turn, while negative Morale gives a chance of missing a turn), but again the AI doesn't interact with Morale and even if it did Morale's stat modifications aren't terribly interesting. Ultimately, they're are just kind of forgettable. Pirates are a surprisingly generic fast melee unit. The game doesn't classify them as an animal, itself.Ībilities: Gold Hunter (+10% Gold from overworld loot), Marine (+2 Morale on naval battlefields) okay, Beholders aren't really proven in that regard, but I didn't feel comfortable lumping them in with the animals. I've gone with calling this section 'sapients' because it works reasonably accurately -only Thorn Hunters and Thorn Warriors are ambiguous, with every other unit type being definitely an intelligent creature capable of communicating with humanoid creatures, if a bit awkwardly in some cases. Now we move on to humans, dragons, plants, D&D refugees, Heroes of Might and Magic refugees, and also a one-eyed rock.
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